VC in Games
summary
VCs set a financial filter — roughly a 10x return rule — and prioritize experienced teams over early builds, arguing team over product because markets validate design. They point to past outliers like Supercell as proof of upside, flag platform shifts (mobile, free‑to‑play, spectating now ~20% of consumption for young users) as investable inflection points, and cite concrete bets: a haptics company Roofer and a cloud compute play Hadean aimed at enabling new experiences through tech rather than just content.
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chapters (6)
- 0:00Start
- 1:31Paul Murphy
- 2:20David Gardner
- 3:20What Are Venture Capitalists Looking for in Game Companies
- 17:47Candidates for Platform Shifts
- 25:17How Vc's Can Add Value
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