Furthering the Esports Eco-system Through Monetisation and Physical Space
summary
ESL wins a government funded R&D grant to build Weaver app and a virtual studio that fuse mobile, VR and presenter dashboards, ingesting game telemetry and using AI/ML to create predictive visuals and personalized views. Live trials at ESL One Birmingham and Hamburg stream via Google Cloud, use stereoscopic and 360 cameras, and expose Twitch data limits. Project models 40% reach, 15% adoption and a 25p microtransaction to generate about £4m incremental revenue per major event.
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chapters (6)
- 0:00Esports monetisation project
- 3:35Esports ecosystem growth
- 8:33Monetisation barriers
- 11:03ESL’s B2B framework demo
- 15:58Framework scalability potential
- 18:26Q&A
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