~/talk

Beyond Game Economy Design - Increasing Profit Through Intelligent Revenue Optimisation

Talkat Pocket Gamer Connects London 2020 · 2020-01-20..01-21· [data-engineering]
links:none on file
slides:none on file

Wappier presents an AI-driven, closed-loop system that analyzes player signals to predict behavior, run automated A/B tests and serve next-best-action offers. Adding a points-based loyalty layer and pricing optimisation across 30 games yields concrete lifts: retention +21%, time spent +24%, transactions per payer +25% and ARPU +75%; in a hypercasual case ad revenue rises 93% while session time +58% and D1 retention +56%. The stack uses predictive profiles, multi-armed bandits and segmented, event/timed offers.

AI-written summary · about

  1. 0:00Start
  2. 1:07Who We Are
  3. 3:41Loyalty Tactics
  4. 10:59Principles around Behavioral Economics
  5. 12:18Limited Edition Items
  6. 12:48Bundles
  7. 13:46Loot Boxes
  8. 14:36Provide Choices and Not Too Many Choices
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.