User Research in the Prototyping Phase
summary
Sophie Vo from Rovio Entertainment discusses how to run user research during the prototyping phase of game development. She covers practical methods for testing early prototypes to gather player feedback and iterate designs, aimed at indie developers producing mobile games.
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chapters (11)
- 0:00Introduction
- 1:50Game dev background
- 3:58User research in prototyping
- 5:43Early feedback importance
- 7:50Test methods and iteration
- 10:41User testing challenges
- 12:50Effective research tips
- 14:40Interviews vs remote testing
- 16:47Lessons learned
- 18:56Summary
- 19:58Q&A
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