How to Talk to g̵i̵r̵l̵s̵ Users at p̵a̵r̵t̵i̵e̵s̵ Your App
summary
Argues that quick, cheap user research finds major problems early: uses 5-second test, first-click and navigation benchmarks, userbrain video sessions, Calendly + Zoom, and prototyping in Framer. Reports that running simple prototypes with 3–5 users repeatedly surfaces the biggest issues, that a shrinking-icon game quantifies legibility limits, and a “rainbow” visualization replaces dense graphs to explain divergence (impermanent) loss. Notes paying gas fees as an effective incentive and shows these lightweight methods prevent wasted engineering time.
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chapters (6)
- 0:00Start
- 2:25Design Gear
- 4:09Classic User Research
- 4:39Five Second Test
- 5:06First Click
- 5:27Navigation Tests
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