~/talk

The business of immersive (AR/VR) games

Talkat Pocket Gamer Connects London 2019 · 2019-01-21..01-22· [webxr]
links:none on file
slides:none on file

Company RiseAngle ships four games: one mobile AR title and three low‑end VR releases, plus a larger episodic IP that moves between VR and non‑VR. Market view uses Google Keyword Planner plus Sensor Tower/App Annie to compare demand and supply. Claims: mobile AR has ~1 billion devices versus 10–20 million headsets for VR, standalone headsets (Go, Quest, Vive Cosmos) drive growth, and VR’s unique win is immersive storytelling—an in‑game ghost sequence already provokes strong emotional reactions. Strategy: MVP/episodic releases, long game, first‑mover visibility.

AI-written summary · about

  1. 0:00Introduction to immersive games
  2. 1:50Why we are excited about XR
  3. 4:41Current state of XR platforms
  4. 6:48Challenges and opportunities in XR
  5. 9:58Long-term strategy for XR games
  6. 12:06Mobile AR vs VR today
  7. 13:08VR as storytelling medium
  8. 15:40Future outlook and closing
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.