Running a games business without killing yourself
summary
Built and released five games on £200k over 18 months, achieving top-ten hits and a title that reached #1 in 32 countries, but cashflow ran out and leadership hit burnout. Found esophageal cancer after choking on a sandwich, relied on Babylon Health for fast private GP and x‑ray, learned to force recuperation windows, add critical illness life insurance, delegate ownership, set no‑crunch defaults, schedule annual medicals and independent financial advice, and fold fitness into the commute.
AI-written summary · about
chapters (9)
- 0:00Introduction and background
- 2:59Pivoting to own IP and lessons learned
- 5:05The importance of cashing out
- 6:09Avoiding burnout in creative business
- 7:18Health scare and its impact
- 9:51Building support networks
- 11:17Prioritizing healthcare and fitness
- 13:44Long-term recovery and growth
- 16:44Q&A and culture changes
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