Lessons from Fusebox's Love Island: The Game
summary
Postmortem of Love Island The Game explains concrete outcomes: a licensed mobile visual-novel built with ITV Studios that hit top grossing charts for several weeks, shipped to coincide with the TV season on 1 June 2018, and contains about 300,000 words created by two writers in six months. Production relied on detailed episode outlines and explicit state tracking, cut about fifteen episodes to meet deadline, and struggled with late stakeholder changes to approved scripts.
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chapters (7)
- 0:00Introduction to IP games
- 1:50Benefits of licensed IP
- 3:21Designing for the audience
- 7:11Functional character design
- 10:07Project management and scope
- 13:29Managing stakeholder relations
- 15:26The future of interactive media
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