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A Westerner's guide to the Japanese games market

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Arcane Circus is a two-person studio building Kaijack: Card Attack, a kaiju-themed doodle card game targeting iOS, Android and Switch with release planned next year; the team visits Japan multiple times, learns iOS dominates market share, Line is essential for social discovery, and many Japanese studios are under ten years old. Practical lessons: hire a reputable localizer, embed someone with Japan experience into the project, avoid superficial anime pastiche, and prioritize translate properly and visit Japan.

AI-written summary · about

  1. 0:00Introduction to Japanese market
  2. 1:48Japanese mobile game landscape
  3. 5:40Avoiding gaijin assumptions
  4. 7:03Authentic cultural influences
  5. 8:28Building long-term business ties
  6. 9:12Proper game localization
  7. 9:53Importance of visiting Japan
  8. 11:25Summary of key tips
  9. 12:50Cultural lesson for game devs
  10. 13:11Q&A session
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