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State of the Mobile Gaming M&A Market

Talkat Pocket Gamer Connects London 2020 · 2020-01-20..01-21
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Global mobile gaming revenue hits about $68.5B in 2019 with IAP still dominant and a ~34% CAGR since 2013, and M&A shows mostly mid‑market deals ($10–500M) rather than $1B+ megadeals. Typical deal math averages 2.5x revenue and ~8.8x trailing EBITDA (≈10.5x including earnouts). Active acquirers include Playtika, Zynga, AppLovin and Tencent, while PE (Blackstone, KKR, CVC) and VC fuel exits. Five drivers sustain M&A: rising UA costs, scale advantages, games-as-service economics, small-studio innovation, and weak public exits.

AI-written summary · about

  1. 0:00Introduction
  2. 1:54Mobile Gaming Market Size
  3. 3:25The State of Mobile Gaming Mergers and Acquisitions
  4. 7:07Theme 1 Increasing Barriers to Entry
  5. 8:55Theme 2 Live Entertainment
  6. 11:09Theme 3 Social Casino
  7. 11:55Average Multipliers
  8. 13:08Valuation Methodology
  9. 13:45Zynga
  10. 14:52IPOs
  11. 16:40Conclusion
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