~/talk

Esports - The Brand Opportunity.

Talkat Pocket Gamer Connects London 2020 · 2020-01-20..01-21
links:none on file
slides:none on file

Esports reaches ~433 million viewers (12% growth year‑on‑year) with ~200 million enthusiasts and $1B revenue; ad sales hit ~$200M (up 25%). Successful brand moves are concrete: DHL courier robot activation drives chants, social trends and on‑site engagement; KFC game‑predicting algorithm in China adds 17 minutes daily view time and 1.9M comments, trending on Weibo; McDonald’s CS:GO menu went viral. Brands that win show sustained presence, co‑create with influencers, and add measurable, event‑specific value (58% of fans reward authentic involvement).

AI-written summary · about

  1. 0:00eSports branding intro
  2. 1:50DHL sponsorship case study
  3. 4:04Why brands invest in eSports
  4. 10:05Brand engagement challenges
  5. 12:39Brand activation examples
  6. 16:18Q&A: DHL strategy
  7. 17:26Q&A: Failed activations
  8. 19:17Q&A: Hiring eSports talent
  9. 20:01Q&A: Sponsoring personalities vs events
  10. 21:25Q&A: eSports lifestyle trends
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.