Bringing a Desktop Subscription Model to Mobile
summary
Jagex ports Old School RuneScape to iOS and Android with cross‑platform accounts, server‑driven content and native hooks for AppsFlyer and MMP; launches via an App Store pre‑order campaign and Google Play early access. Paid UA spends hit ~£2M driving 749k installs around launch, total 8.6M installs and $25M gross so far. Implemented customer ID join of attribution to internal warehouse, A/B tests on free trial placement (lowers day‑0 payers but raises day‑14+ conversion), and later adds billing retry/grace to reduce churn.
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chapters (13)
- 0:00Introduction to Old School RuneScape on mobile
- 1:07Community game evolution
- 2:11Cross-platform player experience
- 3:57Mobile tech architecture
- 5:02Why mobile matters
- 6:04Pre-launch demand strategy
- 7:50User acquisition testing
- 10:23Mobile user behavior challenges
- 11:27Influencer marketing insights
- 13:13Go-to-market key learnings
- 13:33Subscription monetization
- 16:38Reducing subscription churn
- 17:43Mobile success metrics
