Better together – How to build a mobile game with help from your community
summary
A pre‑alpha of EVE: War of Ascension goes live at EVE: Vegas for a planned three‑day playtest and keeps running for nine months, exposing engine edge cases, scaling limits and battery/overheat problems on players’ real iOS and Android phones. Distribution uses TestFlight and Google Play beta, feedback flows through Discord and Typeform, prize incentives from Samsung boost turnout, several hundred active testers create a golden cohort and produce actionable fixes and architecture changes.
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chapters (10)
- 0:00Introduction and overview
- 2:09Why engage community early
- 4:39Identifying and locating audience
- 7:27Preparing and running playtests
- 10:13Building and distributing the build
- 12:21Unexpected results and insights
- 15:47Sustaining the playtest long-term
- 17:54How to ruin an early playtest
- 20:42Key benefits of community testing
- 21:25Q&A and closing remarks
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