~/talk

UNO! Playing your cards right in global casual games

Talkat Pocket Gamer Connects London 2019 · 2019-01-21..01-22· [game-development]
links:none on file
slides:none on file

Mattel163 partners with Nettie's to turn UNO into a global free to play product that already reaches 15 million unique players before global launch and leverages the physical brand that still sells 10 million decks a year and generates roughly $100 million annually. The mobile product uses a dual currency and VIP system, short multiplayer matches with coin entry fees, a multiplier up to 85x for high-stakes games, and segmented monetization so revenue is targeted toward different player types with a goal of 60% IAP / 40% ads.

AI-written summary · about

  1. 0:00Introduction to UNO
  2. 1:27Brand and game origins
  3. 2:34UNO gameplay basics
  4. 4:43Game availability and stats
  5. 5:26Core game loop explained
  6. 8:39Additional game features
  7. 9:41Go Wild mode monetization
  8. 10:46Monetization strategy
  9. 11:50User acquisition funnel
  10. 13:58Segmented monetization
  11. 15:26Future growth plans
  12. 16:29Q&A session
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