Scheduling Content in Pervasive Display Systems
summary
Claims a three-stage architecture that splits scheduling into High Level Goal Setting, Filtering, and Selection and implements it on the world’s largest pervasive display testbed using exported Content Descriptor Set metadata and a lottery scheduling selection policy. Evaluation is mixed methods and shows the architecture meets 11 identified requirements, has runtime performance that fits typical deployments, and runs as the day-to-day scheduler for the testbed, demonstrating feasibility rather than just conceptual description.
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chapters (7)
- 0:00Introduction
- 1:48Requirements Analysis
- 2:19Stage 1 Goal Setting
- 3:16Stage 2 Filtering
- 3:52Stage 3 Selection
- 4:29Why This Matters
- 5:26Conclusion
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