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Scheduling Content in Pervasive Display Systems

Talkat UbiComp / ISWC 2020 · 2020-09-12..09-17· [ux-and-product-design]
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Claims a three-stage architecture that splits scheduling into High Level Goal Setting, Filtering, and Selection and implements it on the world’s largest pervasive display testbed using exported Content Descriptor Set metadata and a lottery scheduling selection policy. Evaluation is mixed methods and shows the architecture meets 11 identified requirements, has runtime performance that fits typical deployments, and runs as the day-to-day scheduler for the testbed, demonstrating feasibility rather than just conceptual description.

AI-written summary · about

  1. 0:00Introduction
  2. 1:48Requirements Analysis
  3. 2:19Stage 1 Goal Setting
  4. 3:16Stage 2 Filtering
  5. 3:52Stage 3 Selection
  6. 4:29Why This Matters
  7. 5:26Conclusion
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