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End-User Development of Experience Sampling Smartphone Apps - Recommendations and Requirements

Talkat UbiComp / ISWC 2020 · 2020-09-12..09-17· [developer-experience]
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Paper presents concrete recommendations and requirements for end-user development of experience sampling apps, based on a Jeeves prototype used in interviews with five researchers and eight clinicians, observations of two clinics (diabetes and hypertension, three patients each) and three case studies: a 90-minute basketball excitement study, menstrual-cycle aggression tracking, and nurses’ diet/shift monitoring. Key findings are that time savings, complexity and participant burden drive adoption, and that of 11 surveyed tools none satisfy the seven design recommendations.

AI-written summary · about

  1. 0:00Introduction
  2. 0:34What is Experience Sampling
  3. 1:16What is EndUser Development
  4. 1:40Tools Available
  5. 2:03Factors Affecting Adoption
  6. 2:16Benefits and Barriers
  7. 2:51Observations
  8. 3:20Case Studies
  9. 5:06Conclusion
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