End-User Development of Experience Sampling Smartphone Apps - Recommendations and Requirements
summary
Paper presents concrete recommendations and requirements for end-user development of experience sampling apps, based on a Jeeves prototype used in interviews with five researchers and eight clinicians, observations of two clinics (diabetes and hypertension, three patients each) and three case studies: a 90-minute basketball excitement study, menstrual-cycle aggression tracking, and nurses’ diet/shift monitoring. Key findings are that time savings, complexity and participant burden drive adoption, and that of 11 surveyed tools none satisfy the seven design recommendations.
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chapters (9)
- 0:00Introduction
- 0:34What is Experience Sampling
- 1:16What is EndUser Development
- 1:40Tools Available
- 2:03Factors Affecting Adoption
- 2:16Benefits and Barriers
- 2:51Observations
- 3:20Case Studies
- 5:06Conclusion
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