~/talk

HeadCross: Exploring Head-Based Crossing Selection on Head-Mounted Displays

Talkat UbiComp / ISWC 2020 · 2020-09-12..09-17· [webxr]
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name:Chun Yu
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slides:none on file

HeadCross implements a head-driven cursor on VR/AR headsets and selects by crossing into a target and crossing back; recognition uses sharp-turn detection and entrance–exit proximity on the boundary. Study 1 maps entry directions (four primary axes), finds larger targets slow movement and lengthen in-target paths, and dense layouts push users to start crosses farther away. Study 2 tests text entry and menu selection against dwell, hand gestures, and controllers: HeadCross matches dwell, beats hand gestures on speed/accuracy/fatigue, while controllers remain fastest in VR.

AI-written summary · about

  1. 0:00Intro
  2. 0:22Usage Scenario: Hands-free Interaction
  3. 1:28HeadCross Action
  4. 2:02Understanding User Behavior
  5. 3:19Selection Performance Evaluation
  6. 4:31Head-based Selection Method
  7. 5:34Discussion
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