~/talk

GravitySpot: Guiding Users in Front of Public Displays Using On-Screen Visual Cues

Talkat UIST 2015 · 2015-11-08..11-11· [ux-and-product-design, web-platform]
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System implements visual cues (color, shape, motion) applied to screen content and uses Kinect-based 2D tracking to pull people to arbitrary “sweet spots.” Lab study (n=29) compares cues and mapping functions (linear, quick start mapping, slow start mapping, escort) and shows a clear speed–accuracy tradeoff: color/motion are faster, shape/pixelation (pixelation, brightness cues) are more accurate. Prototype deployed 3 months in a university lobby (≈230 users, ≈700 games) and reliably achieves roughly 30×30 cm positioning suitable for eye tracking.

AI-written summary · about

  1. 0:00Introduction to GravitySpot
  2. 1:49Why guide users in front of displays
  3. 3:56Audience funnel model
  4. 5:18Visual cues for guidance
  5. 7:03Mapping functions for cues
  6. 8:27Prototype and first study
  7. 10:55Real-world deployment results
  8. 12:43Limitations and future work
  9. 14:35Summary and conclusions
  10. 15:39Q&A session
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