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FoveAR: Combining an Optically See-Through Near-Eye Display with Projector-Based ...

Talkat UIST 2015 · 2015-11-08..11-11· [webxr, web-animation]
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name:Eyal Ofek
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slides:none on file

Combines an optically see-through headset Loomis BK-32 with ceiling-tracked projector and Kinect v2 depth sensing to extend AR to >100° field of view. Implements four prototype experiences (helicopter, Rube Goldberg, telepresence, shooting), uses five rendering passes and projector warping, and blends periphery projection with a stereoscopic inset. Single-projector prototype yields about 120° horizontal, calibration and tracking noise remain, but pilot users report stable peripheral imagery and no increase in simulator sickness.

AI-written summary · about

  1. 0:00Start
  2. 1:02Commercially Available AR HMDs
  3. 2:28Why is Wide FOV Hard for OST HMD?
  4. 3:31Attempts at Wide AR FOV
  5. 5:19Related Hybrid Displays
  6. 7:26Complimentary Modalities
  7. 10:34Occlusion Shadow
  8. 11:03Surface Shading
  9. 11:55Rendering: 5 Passes
  10. 12:32Design Space Considerations
  11. 13:48Limitations
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