GazeProjector: Accurate Gaze Estimation and Seamless Gaze Interaction Across ...
summary
GazeProjector maps 2D pupil positions from a Pupil Labs head-mounted eye tracker into display coordinates by matching streamed display screenshots to the scene camera with natural feature tracking and a homography, so gaze projects onto any screen. A prototype runs on a central server and is tested with 12 participants across a projection wall, Surface tabletop and iPad, outperforming marker-tracking and head-orientation baselines with significantly lower gaze error and enabling no re-calibration across displays, but it requires streamed screenshots, feature-rich content and stable lighting.
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chapters (9)
- 0:00Introduction to GazeProjector
- 1:51Problem with current eye trackers
- 3:37Related work overview
- 5:44System implementation details
- 8:13Single display evaluation
- 11:04Multi-display evaluation
- 13:32Limitations of the system
- 14:23Summary and contributions
- 15:52Q&A session
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