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Glowworms and Fireflies: Ambient Light on Large Interactive Surfaces

Talkat CHI 2016 · 2016-05-07..05-12· [web-animation, web-platform]
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A large interactive whiteboard gets a peripheral ambient-light strip and two controlled experiments test notifications (position and task) and off-screen cues, comparing Halo and Wedge to two new techniques: Firefly (size-based) and Glowworm (color-ranked brightness). Gamma correction improves visibility (gamma=3). With 10 participants ambient cues run as fast as baselines; Wedge is fastest, Firefly matches performance while lowering task load and frustration, Glowworm gives richer info but confuses less tech-literate users. Design rules: account for viewer position, animate alerts, prefer size over brightness, add color separators.

AI-written summary · about

  1. 0:00Introduction to ambient light
  2. 0:27Ambient light properties and visualization
  3. 1:36Comparison with Halo and Wedge
  4. 3:26User study performance results
  5. 4:28User preference and task load
  6. 5:57Design guidelines for ambient light
  7. 7:03Application scenarios
  8. 7:47Conclusion and Q&A
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