~/talk

Modeling the Impact of Depth on Pointing Performance

Talkat CHI 2016 · 2016-05-07..05-12· [webxr]
links:none on file
links:none on file
links:none on file
slides:none on file

Experiment measures mid-air distal pointing at 110, 220, 330 cm using active stereo tracking (Vicon/Wii remote and Eyecon cameras) and compares physical versus rendered depths. Main claims: two-part Welford model predicts movement time better as distance increases, K-factor varies with depth in a monotonic but not-proven-linear way, and virtual depth differs from physical — VR calibration changes K slopes and intercepts. Angular index metrics do not improve global fits; three distances limit conclusions about linearity.

AI-written summary · about

  1. 0:00Start
  2. 0:05Modeling The Impact of Depth on Pointing Performance
  3. 0:39Connection To Virtual Reality
  4. 1:12Overview and Contributions
  5. 1:37Pointing Models
  6. 2:12Gain and the K-Factor
  7. 3:07Angular Measures Kopper 2010
  8. 3:49Research Questions
  9. 4:21Apparatus
  10. 4:38Study Design
  11. 5:15Does Welford Improve Modelling?
  12. 6:35Separability of A and W
  13. 8:11Is K Variation the Same For VR?
  14. 9:50Do Angular Measures Fix Fitts?
  15. 11:21Summary
  16. 13:05Key Take Aways
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.