~/talk

SnapToReality: Aligning Augmented Reality to the Real World

Talkat CHI 2016 · 2016-05-07..05-12· [webxr, web-platform]
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name:Eyal Ofek
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slides:none on file

SnapToReality is a Unity prototype that extracts 3D edge and planar surface constraints from a Kinect feed and an OptiTrack-tracked Lumus optical HMD, running edge detection at ~15 FPS and plane detection at ~4 FPS. The system snaps virtual objects by matching pairs of compatible constraints, visualizes planes with a fuzzy centroid and connecting line, and shows in a 40-participant study that placement and orientation are faster (4.5s vs 11s) while scaling shows no significant benefit; it surfaces issues like limited field of view, sensor noise, and dynamic constraints.

AI-written summary · about

  1. 0:00Introduction to SnapToReality
  2. 1:30Concept of snapping in AR
  3. 3:16Prototype system overview
  4. 5:03Extracting real-world constraints
  5. 6:27Snapping algorithm explained
  6. 7:49User evaluation of constraints
  7. 8:32AR content placement study
  8. 9:54AR content creation demo
  9. 11:44Design considerations for AR
  10. 13:34Dynamic constraints and visualization
  11. 14:39Future work and conclusions
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