Skybound Games: From comics to games… and a wheel of awesome!
summary
Skybound positions creators at the center of a multi‑platform publishing engine: a 100‑person LA hub, 40 monthly comic titles, 50 license partners, a Simon & Schuster book deal and a Universal first‑look film pipeline with five projects in development. The Skybound Games arm (set up 2017, operational 2018) self‑publishes and released Slime Rancher and The Long Dark in September; monthly wheel of Awesome cross‑department meetings, AR/VR work and a Skybound Insiders community of 2.5 million growing ~15–20k/week support transmedia expansion.
AI-written summary · about
chapters (9)
- 0:00Introduction by Mark Stanger
- 3:04Skybound's creator-driven vision
- 8:34Skybound's multi-platform empire
- 13:19Emerging platforms and divisions
- 15:57Games publishing division launch
- 19:16Skybound's publishing strategy
- 21:07The wheel of awesome explained
- 22:30Skybound's unique market perspective
- 24:56Q&A session
related talks
17mBoom and bust: Trends in mobile game publishing
43mThe future of games publishing
58mPublisher Relationships - What it Gives and What it Takes?
01h 07mAfter the Event with Ash and INDIE | Building Strong Publishing Partnerships
01h 01mFinding the Right Publishing Partner for Your Game
30mWhy Game Devs Need Strong Game Publishers
29mHow Voodoo hit Five Billion Downloads
01h 01mHow to Start (and Maintain) a Game Studio with No Experience
