~/talk

Building branded games without getting burnt

Talkat Pocket Gamer Connects London 2019 · 2019-01-21..01-22
links:none on file
slides:none on file

Studio has built branded games for about six years and ships titles like Lego Star Wars Microfighters as ad-driven product integrations; branded launches lower CPI and bypass broken app discovery but approvals often add one to two weeks and can balloon to four-plus weeks — a recent 24-hour script emergency cost extra studio time. Use a single point of contact, enforce contract clauses for asset delivery and platforms, keep a shared prioritization backlog, and expect extra QA and legal gates.

AI-written summary · about

  1. 0:00Branded games intro
  2. 1:28Building with external IPs
  3. 3:59Benefits and challenges
  4. 5:26Approval delays with IPs
  5. 7:58Managing external partners
  6. 10:49Prioritizing stakeholder requests
  7. 12:58Planning features and timelines
  8. 13:42Working with IPs
  9. 15:07Q&A
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