The American Dream
summary
A life-sized board game simulates 12 workplace identities over a usual two-hour workshop to show how race, gender, class, sexuality and ability change outcomes: chance cards force people of color or women back, white men gain spaces, examples include a band-aid color setback, immigration stop signs, lost mentorship and mortgage denials. The tool, built from a documentary, runs in companies (Walmart pilot cited), sparks discussion and leads teams to adopt concrete hiring fixes like Rooney-rule hiring and RPOs.
AI-written summary · about
chapters (4)
- 0:00Start
- 14:45People of color move back 1 space.
- 19:59Non-native English speakers move back 1 space.
- 26:31Asian individuals move back 1 space.
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