~/talk

Shot Orientation Controls for Interactive Cinematography with 360 Video

Talkat UIST 2017 · 2017-10-22..10-25· [webxr, ux-and-product-design]
name:Amy Pavel
links:none on file
links:none on file
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slides:none on file

Implements two concrete controls: viewpoint-oriented cuts automatically rotate the 360° shot at each edit to place a labeled important point in the viewer’s 18° central field, and active reorientation lets the viewer press a button to snap to a labeled point. A lab study with nine videos (three conditions) on Google Cardboard finds fixed cuts give 14% central viewing time while the new techniques increase important-point viewing by about 5.2–9.5%, and a hybrid combines both. The pipeline includes automatic important-point detection using optical flow and face/motion cues (mean 17° detection error) and published player/source code.

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 1:06Challenges of 360 video cinematography
  3. 2:55Fixed-orientation cuts explained
  4. 3:18Viewpoint-oriented cuts demo
  5. 4:20Active reorientation demo
  6. 5:03Multiple important points handling
  7. 5:45User study setup and results
  8. 7:51User feedback and hybrid technique
  9. 8:56Automatic important point detection
  10. 9:37Future directions and tools
  11. 10:00Demo and resources available
  12. 10:21Q&A session
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