Shot Orientation Controls for Interactive Cinematography with 360 Video
summary
Implements two concrete controls: viewpoint-oriented cuts automatically rotate the 360° shot at each edit to place a labeled important point in the viewer’s 18° central field, and active reorientation lets the viewer press a button to snap to a labeled point. A lab study with nine videos (three conditions) on Google Cardboard finds fixed cuts give 14% central viewing time while the new techniques increase important-point viewing by about 5.2–9.5%, and a hybrid combines both. The pipeline includes automatic important-point detection using optical flow and face/motion cues (mean 17° detection error) and published player/source code.
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chapters (12)
- 0:00Introduction and motivation
- 1:06Challenges of 360 video cinematography
- 2:55Fixed-orientation cuts explained
- 3:18Viewpoint-oriented cuts demo
- 4:20Active reorientation demo
- 5:03Multiple important points handling
- 5:45User study setup and results
- 7:51User feedback and hybrid technique
- 8:56Automatic important point detection
- 9:37Future directions and tools
- 10:00Demo and resources available
- 10:21Q&A session
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