Why are Audio Ads Here to Stay?
summary
Claims that audio ads can monetize without hurting retention, demonstrated by an AudioMob Unity plugin integrated into titles like Big Brother that shows no retention drop. Built features: device volume detection after two years of audio analysis, pausing Spotify/Apple/Audible, a volume threshold 30 to validate impressions, optional banners and in-game radio UIs. Metrics reported: 90% US fill rate and 5–15 CPM. Ads are idfa resistant and rewarded mechanics let players earn currency while continuing play.
AI-written summary · about
chapters (14)
- 0:00Intro
- 0:48Who are Audio Mob
- 2:09The Advertising Industry
- 3:52The Audience
- 5:01The Audio
- 5:59Progressive Ads
- 7:09Visual Cue
- 7:44Mutes
- 10:22Revenue
- 11:02Clients
- 11:37Case Studies
- 13:22Sales Team
- 15:27Demo
- 15:59Outro
related talks
30mMonetise, not Bastardise
50mPanel: How Have New Ad Formats Changed Mobile Gaming?
59mPanel: New Ad Formats - The Next Generation
46mPanel: Alternative ways to Monetise Your Games
22mAds as your asset: Improving the player experience
50mPanel: How to Optimise Revenue & Retention for Your Games
47mThe future of the mobile monetisation and user acquisition market
34mMonetisation Beyond Ads - Tips and Tricks on How to use Unity Monetisation Products
