Live Ops Disaster Stories: What We Learnt
summary
Multiple Live Ops failures get pinned to concrete causes and fixes: a stress-tested launch lets only 10% of queued players through because connections and hardware aren’t scaled; a blockchain store sells tens of thousands of games during a sale leaving customers with €5 payouts instead of expected €30 so the platform refunds the difference; a last-minute feature ships without push notifications and gets almost zero engagement; a quick hacky patch breaks all locales when only 11 affected users triggered the original bug.
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chapters (5)
- 0:00Start
- 3:32What Does Liveops Mean to You
- 9:41What Is the Lesson Learned
- 24:50What Was the Actual Impact of the Initial Issue
- 34:34When Do You Think a Live Ops Game Should Come to an End
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