~/talk

In-play Ad Monetisation - Past, Present & Future

Talkat Pocket Gamer Connects London 2022 · 2022-02-14..02-15· [game-development]
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Claims that in-play ads are ready to scale in 2022, with SDKs live for 2–3+ years, three patents in viewability to measure whether billboard-style placements are actually seen, and integrations into Unity taking “an afternoon.” Current exposure sits near 5% of audiences with a forecast toward 50–60% by year end; revenue is incremental and modestly additive at 5–15% incremental revenue; typical programmatic rates are about $1 CPM programmatic / $5–$20 direct depending on fit and campaign.

AI-written summary · about

  1. 0:00Intro
  2. 1:37About Adverty & About Me
  3. 3:24What is In-Play Advertising?
  4. 5:05A brief history of in-game ad monetization
  5. 7:26Look at yesterday to learn about tomorrow
  6. 17:57Value to developers
  7. 21:142022: The year of mass adoption!
  8. 23:00Mediation on the horizon?
  9. 25:42Contextual fit is critical
  10. 27:46Action / Shooter / FPS: YES!
  11. 29:25Viewability
  12. 33:00In-Game Ads in AR: How it can work
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