~/talk

God Of War, Ragnarök: Hammering Home Axe-essibility

Talkat axe-con 2023 · 2023-03-15..03-16· [accessibility, creative-coding]
links:none on file
name:WAG - ASL
links:none on file
slides:none on file

Compares God of War Ragnarök to its predecessor with concrete examples of what changed for players without sight, lists the specific accessibility toggles used and how each affects navigation and combat, and shows recorded play on hardest difficulty to prove a blind player can clear tough encounters with minimal sighted assistance. Shares both positive wins and exact frustrations encountered, and demonstrates which options make previously impossible challenges actually achievable.

AI-written summary · about

  1. 0:00Introduction and background
  2. 4:01Early God of War experiences
  3. 7:18Collaborative gameplay methods
  4. 14:17Tackling optional boss fights
  5. 17:04Navigation in Ragnarok
  6. 21:07Combat and audio cues
  7. 25:59Puzzles and environmental cues
  8. 28:48UI and difficulty settings
  9. 32:55The 'Give Me God of War' run
  10. 35:58Overcoming obstacles
  11. 39:20Final thoughts on accessibility
  12. 40:31Q&A session part 1
  13. 41:36Q&A session part 2 and closing
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