Accessibility Beyond Compliance - Using Gamification as a Motivator
summary
Hilton claims gamification moves teams beyond WCAG checklists into ownership by embedding short, contextual games into agile ceremonies; they run a one-hour Accessibility Bowl for ~20 participants and a 100-person Family Feud session, deliver games via PowerPoint with linked slides, use Cypress and Jira acceptance criteria and a documented accessibility library, award Braille Starbucks gift cards, and report immediate outcomes: QA files real bug tickets, cross‑functional collaboration increases, and teams ask for repeats.
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chapters (19)
- 0:00Introduction to talk
- 1:08Hilton’s accessibility journey
- 3:18What is gamification?
- 4:27Why use gamification?
- 6:27Motivating teams with games
- 11:27Accessibility Bowl game setup
- 16:17Game categories and examples
- 22:04Impact of the Accessibility Bowl
- 23:36Accessibility Family Feud
- 25:02Inclusive Tic Tac Toe workshop
- 28:22Team feedback and quotes
- 30:05Q&A: Team suitability for gamification
- 33:02Q&A: Gamification resources
- 34:51Q&A: Inclusive Tic Tac Toe details
- 38:23Q&A: Accessibility Family Feud structure
- 41:01Q&A: Ensuring defect prevention
- 46:10Q&A: Scalable gamification
- 47:19Q&A: Running games virtually
- 48:24Q&A: Sharing game materials
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