~/talk

Tired of the Hypercasual Publishing Model? Then Become Your Own Publisher!

Talkat Pocket Gamer Connects London 2022 · 2022-02-14..02-15· [game-development]
links:none on file
slides:none on file

Studio shifts from publisher deals to full self-publishing after nine months of running PlayEmber, keeping 70 million downloads history with ADC Games while earning 20 million downloads under self-publishing. Claims: higher LTVs, more insight into ad creatives, modular code reuse that spawns multiple soft‑launch titles. Hits: number one card game Hypercards (low CPI, strong retention), Superhero Race 50M downloads, Slingshot Crash 1M, plus Bunker Buds, a play‑to‑earn NFT project with 6,666 playable NFTs and staking tied to play. Recommendations: not for teams under five.

AI-written summary · about

  1. 0:00Intro
  2. 1:09Overview
  3. 1:28Who are PlayEmber?
  4. 3:07And what we are doing
  5. 5:42Our experience with Publishers
  6. 7:24Why the move?
  7. 8:49Challenges
  8. 9:20Benefits
  9. 12:38Bunker Budz
  10. 13:24In Conclusion
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