Still Flying High: Sunset Games 101
summary
Defines a “sunset” hypercasual as a runner-like core loop with persistent, meaningful upgrades that extend runs into a single explorable world; claims no punitive loss state and higher retention from unlocking vertical distance and environments. Examples published by Kwalee include Jetpack Jump, Rocket Sky and Go Fish. Emphasizes fast prototyping, polish on high-impact sections, upgrade systems tied to gameplay, and a recent game jam (14 Mar–3 Apr) to iterate the formula.
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chapters (6)
- 0:00Introduction
- 1:47Sunset Games
- 3:11Core gameplay and rewards
- 5:37World building and upgrades
- 7:01Game jam announcement
- 7:41Q&A
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