Panel: Snap Games, HTML5 & a New Generation of Hypersocial Games
summary
Snap Games runs HTML5 titles inside Snapchat with no install, leverages bitmoji 3D avatars, and prioritizes real‑time plus asynchronous multiplayer; players who play with friends show ~70% higher day‑1 retention. Monetization leans ad‑first with short six‑second rewarded video ads that sit between quick turns, while tokens exist but are Android‑only. Examples: a Battleship build hits ~40M users in six months without UA; Ready Chef Go ties social loops to discovery and claims the platform reached a 100M user milestone.
AI-written summary · about
chapters (10)
- 0:00Start
- 1:47Modux
- 3:43Open Questions
- 6:53Snap How Do You Approach Building Social Html5 Snap Games versus the Traditional Development for App Stores
- 9:58Experience Building with with Bitmoji
- 13:52Listen to Your Audience
- 30:50Why Certain Games Work for Snap Better than Others
- 38:19Why Would You Choose To Publish a Game on Snap versus Other Platforms
- 38:33The Game Is the Ad
- 40:03Why Snapchat
related talks
25mWhat Makes a Game Truly HyperSocial?
41mPanel: What Makes a Social Game Truly 'Social'?
30mLevelling Up Your Mobile Gaming Strategy on Snapchat
30mLevelling Up Your Mobile Gaming Strategy on Snapchat
40mPanel: Instant Games versus the hyper-casual market
20mInstant Games - The Good, the Bad and the Future
42mKeys for success in hypercasual and Messenger games
19mThe app is dead – How post-app store games increase social conversion
