~/talk

A Hot Nordic? How they Succeed & What’s to Come

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slides:none on file

Sweden and Finland combine about 15 million people and games revenue rises from €130 million to €3.3 billion in a decade, now outsizing iron‑ore and truck exports; claims that every eighth person worldwide has played a Swedish game and Candy Crush hits ~100 million monthly users. Infrastructure (fiber, airports), flat workplaces and welfare enable global‑facing studios; pandemic boosts incumbents and revives older hits like Among Us. Projects include Baltic Explorers partnership and breakout indie success Valheim: made by 1.5 person; booth at the conference and Nordic Game (May) and Sweden Game (Oct) are promotion points.

AI-written summary · about

  1. 0:00Nordic games success story
  2. 1:47Sweden’s game industry thrives
  3. 3:31Nordic vs Europe growth
  4. 5:14Sweden’s game exports lead
  5. 7:00Nordic culture and flat orgs
  6. 9:13Collectivism in game dev
  7. 11:21Evolution of Nordic gaming
  8. 12:25Baltic Explorers opportunities
  9. 14:10Smaller markets lack ambition
  10. 15:54Sweden’s biggest hits
  11. 16:56Pandemic’s impact on Sweden
  12. 18:01Q&A
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