Superstar Session: A few words from Angry Birds developer Rovio
summary
Rovio frames itself as a games‑first entertainment company with measurable scale: five top games drive about 80% of revenue, 20 live titles, 13 in development, and global brand awareness at 97%. Transition to free‑to‑play yields rising LTV, average paying user >€30, ad revenue ~15% of top line (~€2–3M/month), and heavy UA investment (€20M then €45M). Mobile market data cited: 2.6 billion smartphones, US gamer conversion ~72→77%, and iOS/Android revenue up >50% year‑over‑year. The live‑ops and UA strategy is credited for sustained growth.
AI-written summary · about
chapters (8)
- 0:00Introduction
- 3:22Mobile gaming growth
- 6:17Rovio’s mission
- 10:10Rovio’s entertainment role
- 12:01Free-to-play pivot
- 14:10Game development strategy
- 16:39Free-to-play success
- 18:03IPO lessons
related talks
49mFinding the next European games champion
15mon investment, eSports, mobile MOBAs, and Europe's advantage
18mIs this really all there is? More ways to monetise mobile games
47mWhat do investors and potential acquirers really look for?
39mHow to Optimise Game Success & Monetisation With the Right Brand Partners
31mSpeed Panel: Investment Restart – What Will The M&A Landscape Look Like In 2025?
25mHow to raise your own gamedev studio and survive 15 years and more (incl. 2020)
19mA Hot Nordic? How they Succeed & What’s to Come
