~/talk

Why your mobile RPG needs pre-registration marketing

Talkat Pocket Gamer Connects London 2016 · 2016-01-18..01-19· [game-development]
links:none on file
slides:none on file

Pre-launch me (Adways) runs a community-driven pre-registration service that drives measurable launch lift: a week-long push for Swords of Chaos nets 4,000 pre-registrations, about 2,000 installs and roughly $15,000 first-week revenue; a Bleach campaign reaches ~20,000 pre-regs with 40–60% installing in three days. Tools are community chat, rewarded in‑game items, SMS/push launch alerts and Facebook acquisition. Reported retention: day‑1 ~35% and week‑1 ~14% for pre-reg users, outperforming organic and some paid cohorts.

AI-written summary · about

  1. 0:00Introduction
  2. 1:10Anticipation fuels engagement
  3. 2:58Mobile game pre-launch marketing gap
  4. 3:21How pre-registration marketing works
  5. 4:44Pre-registrant demographics and spending
  6. 5:52User quality from pre-registration
  7. 6:38Swords of Chaos success metrics
  8. 7:23Why innovators pre-register
  9. 8:49Stealing users from top games
  10. 9:34Service performance and conclusion
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