Perfectionism Killed the Designer
summary
Argues that perfectionism stops projects, causes burnout and narrows design judgment, with concrete fixes: use morning pages (three pages of stream‑of‑consciousness writing) to clear brain fog, create sandboxes and graveyards in design files (one project hit ~80% memory from wide iterations and shrank after archiving dead ideas), swap pixel pushing for markers/paper to see alternatives, and schedule play and rest — a cited "n a" study finds a 30‑minute nap can raise organizational productivity by up to 35%.
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chapters (7)
- 0:00Introduction and personal story
- 3:43Perfectionism effects on designers
- 9:37Good enough designing
- 14:15Letting it be messy
- 20:12Play and rest during work
- 34:48Embracing being wrong
- 47:34Human first, designer second
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