Tools of Destruction
summary
Argues that a company-level design system is the lever that moves product orgs up a five‑level maturity scale (survey ~2,000 respondents across countries), outlines four concrete pillars — design tokens, reusable components, documentation and governance — and shows a working implementation using Sketch → Figma and React. Reports measurable benefits: faster cross‑platform changes, fewer duplicated styles, clearer handoffs between designers and developers, and smoother product rollouts.
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chapters (7)
- 0:00Welcome
- 3:58Design maturity levels
- 8:52Design systems bridge
- 13:13Building design systems
- 17:29Investing in efficiency
- 21:07Future of design systems
- 22:35Q&A








