Who’s Laughing NAO? Examining Perceptions of Failure in a Humorous Robot Partner
summary
Study pilots 50 jokes then runs a main experiment with a 32-person dyadic lab sample and 256 bystanders on MTurk (total n=288) using a SoftBank NAO controlled in Choregraphe with speech from Amazon Polly. Robots either succeed or fail on a game and failing robots attempt recovery with affiliative, aggressive, self-enhancing, self-defeating, or no-humor lines. Dyads rate the self-defeating robot higher as a teammate while bystanders prefer affiliative and successful robots; experienced participants find jokes funnier and show less variation in teammate ratings.
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chapters (17)
- 0:00Collaborative Robotics Lab
- 0:27Background - Interactive Robots
- 0:52Background - Failure Recovery Tactics
- 1:24Background - Humor in Human-Human Interactions
- 1:47Research Questions
- 2:28Approach
- 2:58Method - The Four Humor Types
- 3:35Method - The Robot
- 3:50Pilot Study
- 4:47Study 1: Dyadic Interaction
- 5:39The iSpy Recordings
- 6:26Study 2: Bystander Interaction
- 6:50Humor and Perspective
- 7:18Humor Type and Perspective
- 7:55Humor and Experience
- 8:26Humor Type and Experience
- 8:59Discussion and Contributions
