Product Innovation Patterns
summary
Ten repeatable idea-generation patterns claim to turn brainstorming into practice: 10+ reproducible patterns including add/remove/multiply/divide, anti-product (build what would kill your product), upside-down workflows, mash-ups, new-domain transfer, random tag-cloud pairing, and thesis–antithesis–synthesis. Tools and concrete examples include Tesla as an anti-product to gas cars, the Space Pen example for zero‑g transfer, and Post‑it notes born from failed glue. Exercises and a simple calculator model let teams generate dozens of testable ideas they can try the next week.
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chapters (26)
- 0:00Intro
- 3:25Why innovation
- 5:18Goal
- 6:05Definitions
- 7:30Think alike
- 7:53Very simple
- 8:52Visualizations
- 10:35Remove from the bottom
- 12:21Remove the last button
- 13:58Opposite
- 16:28Tesla
- 17:51Upside Down
- 18:55Water Tank
- 19:15Mashup
- 21:15Square Box
- 21:38New Territory
- 23:00Space Pen
- 24:24Virtual Camera
- 24:58Random Shot
- 25:41Failure
- 27:44Philosophy and Directors
- 31:20Tag Cloud
- 35:28Candle
- 42:25Free consulting
- 43:12Create app idea and validate
- 43:50Team size
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