Monetisation Strategies Beyond the Appstores for 2022
summary
35 US states challenge Apple while regulators in the Netherlands (€5M fine), Korea and Russia push for open payments, and Xsolla offers a merchant‑of‑record route. Publishers build VIP web shops and PC launchers to target whales, with case studies like Supercell ID season-pass sales and WWE Champions shifting high-value spend off‑store. Web bundles can top $5,000 and sometimes out-earn in‑app SKUs; cloud gaming and cross‑platform IDs are the technical levers enabling that move.
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chapters (14)
- 0:00Monetization beyond app stores
- 1:48Speakers and backgrounds
- 4:14Apple vs Epic and third-party payments
- 8:28Third-party payment challenges
- 10:34Successful web shops case studies
- 13:43Marketing for web shops
- 15:09Integrating third-party payments
- 16:12Blockchain NFTs and play-to-earn
- 19:01Blockchain game development challenges
- 21:29Q&A on third-party stores
- 23:56Penalties for web stores
- 25:40Cloud gaming future
- 27:24Emerging markets and payments
- 28:47Closing remarks
