~/talk

Engaging Bots for Multiplayer Games

slides:none on file

Modl.ai maps real player replays from Forge and Fight! into an AI engine that trains bots to craft player-like weapons and fight with human timing. The game runs in Unity on Photon Quantum, letting the team extract deterministic, frame-by-frame replays for training. A hybrid stack uses a finite-state top-level and imitation learning for low-level combat, needs <10 hours of gameplay data to train, and yields a 50% increase in day-one retention.

AI-written summary · about

  1. 0:00Introduction
  2. 1:37Overview
  3. 2:45What is Fortune Fight
  4. 4:31Fortune Fight Gameplay
  5. 5:45What the devs were looking for
  6. 7:15The right game feel
  7. 7:30The tech stack
  8. 11:16The paradigm
  9. 12:55imitation learning
  10. 13:34data collection
  11. 13:57hybrid approach
  12. 15:39side by side
  13. 16:11Fortune Fight
  14. 16:41Takeaways
  15. 17:19What else could you do
  16. 17:49Long term
  17. 18:16Recap
  18. 18:36Outro
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