~/talk

Showcasing Your Indie Game at a Expo: Physical or Virtual

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slides:none on file

Sums up what actually works: virtual expos reach wider but require a ready online demo and clean assets, physical booths cost about $2,500–$5,000 plus travel and often fail to recoup expenses, and giveaways spike followers briefly then lose them. Practical fixes shown include automated demo loop or strict sanitized controllers for post‑COVID booths, using the Steam Summer Festival and wishlists for visibility, collecting feedback with Google Forms, and being prepared to tweak game difficulty onsite when analytics or player behavior demand it.

AI-written summary · about

  1. 0:00Intro
  2. 1:15Disclaimer
  3. 2:17Who am I
  4. 3:15What conventions have we been to
  5. 3:40Grovers presentation
  6. 4:06Player feedback
  7. 5:38Bad things about physical conventions
  8. 7:30Booth placement
  9. 9:23Costs
  10. 10:34Giveaways
  11. 11:58Future of Squidward
  12. 14:15Virtual Conventions
  13. 17:35First Impressions Matter
  14. 19:39Where to Find Virtual Expos
  15. 21:10Tips Suggestions
  16. 22:54Postcards
  17. 24:23Contact the Convention
  18. 25:28Make Adjustments
  19. 28:16Grovers Wishlist
  20. 29:44Virtual Convention Walkthrough
  21. 32:30Virtual vs Live Events
  22. 36:53Marketing Your Game
  23. 39:30Promo Materials
  24. 41:15Social Media
  25. 43:50TikTok
  26. 45:36Feedback
  27. 47:15Grover on Discord
  28. 49:35Press List
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