Web 2.0 Expo NY 2010: Dennis Crowley
summary
foursquare grows from a tiny team to ~32 people while turning checkins into actionable city data: badges and mayorships layer game mechanics onto real-world behavior and drive users to change habits (gym badges, pizza crawls, mayor discounts). a tips system crowdsources micro-recommendations about exact dishes or basement exhibits and a web button pushes itineraries into the phone. an open API spawns apps like WePlaces, a cab‑share matcher, Mob Zombies (100 local zombies), and Assisted Serendipity, proving the platform works.
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chapters (7)
- 0:00Foursquare mission
- 1:06Gamifying city exploration
- 3:50Behavior change via badges
- 5:13Crowdsourcing city tips
- 6:58Online meets real-world exploration
- 7:40Developer innovations on Foursquare
- 9:25Check-in data for recommendations
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