~/talk

Web 2.0 Expo NY 2010: Dennis Crowley

Talkat Web 2.0 Expo New York 2010 · 2010-09-27..09-30· [developer-experience]
links:none on file
slides:none on file

foursquare grows from a tiny team to ~32 people while turning checkins into actionable city data: badges and mayorships layer game mechanics onto real-world behavior and drive users to change habits (gym badges, pizza crawls, mayor discounts). a tips system crowdsources micro-recommendations about exact dishes or basement exhibits and a web button pushes itineraries into the phone. an open API spawns apps like WePlaces, a cab‑share matcher, Mob Zombies (100 local zombies), and Assisted Serendipity, proving the platform works.

AI-written summary · about

  1. 0:00Foursquare mission
  2. 1:06Gamifying city exploration
  3. 3:50Behavior change via badges
  4. 5:13Crowdsourcing city tips
  5. 6:58Online meets real-world exploration
  6. 7:40Developer innovations on Foursquare
  7. 9:25Check-in data for recommendations
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