Moving Usable Security and Privacy Research Out of the Lab...
summary
Argues that virtual reality can move hardware-dependent usable security studies out of the lab by building replicated ATM environments where participants actually withdraw cash and interact with a novel authentication system, avoiding costly field access and legal hurdles. Describes building VR lab replicas on consumer headsets (noting ~15 million Quest 2 devices) and reports that immersive VR lets researchers simulate realistic authentication contexts and measure user behavior feasibly.
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chapters (9)
- 0:00Introduction
- 0:23SOUPS
- 0:35Research Methods
- 1:08Examples
- 1:35The Problem
- 2:19Virtual Reality
- 4:41VR Research
- 6:03Conclusion
- 6:41Outro
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