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The Polygons of Another World - realtime interactive rendering in R

Talkat rstudio::conf(2022) · 2022-07-25..07-28· [creative-coding]
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slides:none on file

Demonstrates that base R reaches interactive frame rates (benchmarks show 30 fps on RStudio/quartz and X11 responding over 500 Hz) by using native raster double-buffering and grid raster to copy frames, driving a pixel engine that scales to 5,000 sprites. Implements event-driven input via grDevices callbacks, ships the nara and eventloop packages, builds an R drum machine that plays and responds in real time, and ports the Another World VM into R with keyboard, animation and synced sound working though a few bugs remain.

AI-written summary · about

  1. 0:00Introduction
  2. 0:37Discovery
  3. 0:53Need for interactive graphics
  4. 2:15Fast graphics devices
  5. 3:37Drawing to a graphics device
  6. 7:43Eventdriven interaction
  7. 11:48Another World
  8. 15:01Conclusion
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