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The Polygons of Another World - realtime interactive rendering in R

Talkat rstudio::conf 2019 · 2019-01-15..01-18· [creative-coding]
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slides:none on file

Claims a plain R pipeline that hits interactive frame rates: chooses X11 (>500 Hz) graphics device and targets ≥30 fps, uses a native raster double-buffer to avoid color and memory conversions, and draws up to 5,000 sprites at real-time speeds. Event-driven input and timing use the eventloop package to run idle/keyboard/mouse handlers and a drum machine demo with synchronized sound. A working port of Another World is progressing via an R virtual machine and supporting packages (nara, eventloop).

AI-written summary · about

  1. 0:00Introduction
  2. 0:37Discovery
  3. 0:53Need for interactive graphics
  4. 2:15Fast graphics devices
  5. 3:37Drawing to a graphics device
  6. 7:43Eventdriven interaction
  7. 11:48Another World
  8. 15:01Conclusion
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