The Polygons of Another World - realtime interactive rendering in R
summary
Claims a plain R pipeline that hits interactive frame rates: chooses X11 (>500 Hz) graphics device and targets ≥30 fps, uses a native raster double-buffer to avoid color and memory conversions, and draws up to 5,000 sprites at real-time speeds. Event-driven input and timing use the eventloop package to run idle/keyboard/mouse handlers and a drum machine demo with synchronized sound. A working port of Another World is progressing via an R virtual machine and supporting packages (nara, eventloop).
AI-written summary · about
chapters (8)
- 0:00Introduction
- 0:37Discovery
- 0:53Need for interactive graphics
- 2:15Fast graphics devices
- 3:37Drawing to a graphics device
- 7:43Eventdriven interaction
- 11:48Another World
- 15:01Conclusion








