~/talk

The Growth & Potential of the Gaming Industry in the MENA

links:none on file
slides:none on file

Saudi Arabia drives a government-led push under Vision 2030 with a reported $38B budget to build local gaming infrastructure and targets like 250 games companies and 30 titles in the global top 300; MENA grew 6.6% in 2022 with almost half a billion players, Egypt highest audience and Saudi highest monetization, region mobile-first and youth-heavy (Saudi ~30M population, 89% self-identify as gamers). Clear openings: Arabic localization, local representation, Mesopotamian-era IPs, UA via Facebook/Google/TikTok and nontraditional channels like Viber, SMS and TV, plus fintech/skill-based payment integrations.

AI-written summary · about

  1. 0:00Gaming industry in MENA intro
  2. 1:16Saudi gaming initiatives
  3. 3:44MENA market growth & players
  4. 5:33Game dev opportunities
  5. 8:20Q&A user acquisition
  6. 11:34African gaming opportunities
  7. 14:24MENA business strategies
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.